The city beneath the hill
Long ago, the rulers of this valley feared death too much to bury their dead in the dirt. They dug downward instead, stacking vault under vault, binding souls to the stone so the old kings could go on advising the living.
Then came the plague they called the Red Cough. The king of the day broke the river to flush the sick from the lower tiers, and drowned his own court in the dark. A thousand years of trapped dead did not die a second time. They ran together into one dreaming thing at the bottom of the pit: the Ossuarch.
The last priests brought the city down on top of it, drove four seals through the rock to pin the nightmare in layers, and built a watch-camp on the hill. Now the seals are rotting from the bottom up, and whatever was trapped beside each one has become its keeper.
The Necropolis has begun to remember everyone who walks its halls. That includes you.
Why the camp keeps you
The camp on the hill is part of the trap. The waypoint does more than carry you down: it ties you to the place. Die below and the pit breathes you back out onto Sister Aveline's cot, and keeps your gold in the dark to bring you down again.
- Morwen the Peddler knows where her stock comes from: your own earlier descents, and the ones who came before you.
- Brannoch the Smith hammers the same dents out of the same plate, and suspects the metal under the hill is getting to know your blood.
- Sister Aveline mends you and prays you never try the south road, past the graveyard. She has seen what happens to those who do.